The AH-1 in Vray |
This model is by far the biggest project I have ever taken on. In retrospect, it may have been a little too big! There were many challenges relating to reference and the level of accuracy I wanted. Eventually, I was able to get an actual combat pilot to give me some additional reference and pointers.
I made a bunch of alphas for different kind of screws and bolts, and had to experiment a great deal to get the right texture for all of the various materials. This model is a simulator type 'hero' model, with a fully detailed interior for both crew stations. In the game it has as many working dials as I could make. Operation Arrowhead isn't a flight sim so there are a few unused ones. The model is almost entirely hand painted with some photo reference / grunge textures used to make the matte paint look more scuffed up.
The dash of the pilot's 'work station'. You can see a little of the condensation streaks I put on the windows. |
The gunner's 'work station'. |
The first resolution LOD of this model has 10k points and 10k faces. It has 15 sections with its various proxies, and flare textures. The exterior of the model has 2 textures, one for the fuselage, and one for everything else, and the interior has 4 to keep the text legible.
It is difficult to characterize the work and fiddly detail went into this project and its various features, don't feel shy to ask questions about it. More shots are available on my Picasa Album. Be sure to check out the descriptions :) All of the shots in the album are from the game engine model viewer that comes with the community tools, so it is more or less how it looks in game.
https://picasaweb.google.com/105138191083148456220/ThingsYouMayHaveMissedAboutTheAH1?authuser=0&authkey=Gv1sRgCJ2Tmde_yajEeg&feat=directlink
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